Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Shader rendering runs in client branch only for SSR safety.
Primary focus: hero.background.shader preset + uniforms.
water, galaxy, plasma, noise, ripple, silk
hero:
background:
type: shader
shader:
type: silk
speed: 0.72
uniforms:
uColor1:
type: vec3
value: [0.86, 0.9, 0.8]
uColor2:
type: vec3
value: [0.75, 0.82, 0.67]
uColor3:
type: vec3
value: [0.62, 0.71, 0.56]The YAML below is the exact full frontmatter used by this page. Copy it to reproduce the same result.
---
layout: home
hero:
name: "Single Background"
text: "Shader"
tagline: "Tres shader preset with theme-aware uniforms and theme-aware uniforms."
background:
type: shader
shader:
type: water
uniforms:
u_intensity:
light: 0.62
dark: 0.48
actions:
- theme: brand
text: "Particles Case"
link: /en-US/hero/matrix/backgroundSingle/particles
features:
- title: "Tres Runtime"
details: "Shader rendering runs in client branch only for SSR safety."
---| Key | All Config |
|---|---|
hero.background.type + subtype payload | |
hero.background.opacity/brightness/contrast/saturation/filter | |
hero.background.cssVars/style |
This page focuses on one renderer per hero with theme sync and theme-sync behavior.
Primary contract area: single-mode background (hero.background.type).
| Topic | Guidance |
|---|---|
| Primary fields | type, subtype payload (image|video|color|shader|particles) |
| Global controls | opacity, brightness, contrast, saturation, filter |