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Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Effects as Layers

Shader and particles remain optional enhancement layers.

Layers Level 3

Primary focus: shader + particles in layered mode.

Actual Frontmatter Used

The YAML below is the exact full frontmatter used by this page. Copy it to reproduce the same result.

yaml
---
layout: home
hero:
  name: "Layers"
  text: "Level 3"
  tagline: "Add shader and particles while preserving theme sync and docs hierarchy."
  background:
    layers:
      - type: color
        zIndex: 1
        color:
          gradient:
            enabled: true
            type: linear
            direction: 140deg
            stops:
              - color:
                  light: "rgba(245, 249, 255, 1)"
                  dark: "rgba(10, 20, 42, 1)"
                position: "0%"
              - color:
                  light: "rgba(232, 241, 255, 1)"
                  dark: "rgba(18, 37, 66, 1)"
                position: "100%"
      - type: shader
        zIndex: 2
        opacity: 0.58
        shader:
          type: ripple
      - type: particles
        zIndex: 3
        opacity: 0.75
        particles:
          type: snow
          count: 130
          movement:
            turbulence: 0.28
  actions:
    - theme: brand
      text: "Level 4"
      link: /en-US/hero/matrix/layers/level4FullThemeSync
features:
  - title: "Effects as Layers"
    details: "Shader and particles remain optional enhancement layers."
---

API Keys Demonstrated

Key All Config
hero.background.layers[]
layers[].zIndex/opacity/blend
layers[].style/cssVars

Configuration Focus

This page focuses on stacking multiple renderers with explicit z-index and blending. Primary contract area: layered backgrounds (hero.background.layers[]).

Field Notes

Topic Guidance
Ordering zIndex sorts render order from back to front
Compositing blend and opacity tune visual integration

Runtime Flow Diagram