Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Use hero.waves, not hero.background.type=waves.
Primary focus: minimal canonical wave configuration.
The YAML below is the exact full frontmatter used by this page. Copy it to reproduce the same result.
---
layout: home
hero:
name: "Waves"
text: "Level 1"
tagline: "Canonical wave bridge using hero.waves only."
waves:
enabled: true
animated: true
height: 86
opacity: 1
actions:
- theme: brand
text: "Level 2"
link: /en-US/hero/matrix/waves/level2ShapeOpacity
features:
- title: "Canonical"
details: "Use hero.waves, not hero.background.type=waves."
---| Key | All Config |
|---|---|
hero.waves.enabled/animated/height/opacity | |
hero.waves.speed/color/reversed/outline/zIndex | |
hero.waves.layers[] |
This page focuses on hero-to-content boundary shaping and motion tuning.
Primary contract area: wave bridge (hero.waves).
| Topic | Guidance |
|---|---|
| Boundary role | Waves bridge hero section to document body, not background type |
| Shape tuning | height, layer amplitude/frequency/opacity |
| Motion tuning | animated, speed, and per-layer direction |