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Complete Layer Stack

Combines image, color, shader, and particles in one layered background.

Model3D Foreground

Hero media slot uses a framed 3D model with auto-rotate interaction.

Floating Overlay

Cards, badges, code, and status elements float above all render layers.

rgba-First Particle Colors

Particle palette and base colors use rgba format for direct tuning.

Complete Layer Stack

Combines image, color, shader, and particles in one layered background.

Model3D Foreground

Hero media slot uses a framed 3D model with auto-rotate interaction.

Floating Overlay

Cards, badges, code, and status elements float above all render layers.

rgba-First Particle Colors

Particle palette and base colors use rgba format for direct tuning.

Complete Layer Stack

Combines image, color, shader, and particles in one layered background.

Model3D Foreground

Hero media slot uses a framed 3D model with auto-rotate interaction.

Floating Overlay

Cards, badges, code, and status elements float above all render layers.

rgba-First Particle Colors

Particle palette and base colors use rgba format for direct tuning.

Complete Layer Stack

Combines image, color, shader, and particles in one layered background.

Model3D Foreground

Hero media slot uses a framed 3D model with auto-rotate interaction.

Floating Overlay

Cards, badges, code, and status elements float above all render layers.

rgba-First Particle Colors

Particle palette and base colors use rgba format for direct tuning.

Complete Layer Stack

Combines image, color, shader, and particles in one layered background.

Model3D Foreground

Hero media slot uses a framed 3D model with auto-rotate interaction.

Floating Overlay

Cards, badges, code, and status elements float above all render layers.

rgba-First Particle Colors

Particle palette and base colors use rgba format for direct tuning.

Complete Layer Stack

Combines image, color, shader, and particles in one layered background.

Model3D Foreground

Hero media slot uses a framed 3D model with auto-rotate interaction.

Floating Overlay

Cards, badges, code, and status elements float above all render layers.

rgba-First Particle Colors

Particle palette and base colors use rgba format for direct tuning.

Layers Level 6: Full Fusion Showcase

Primary focus: a single page that combines all major hero surfaces in one composition.

Surfaces Included

Surface Config path
Image background layer hero.background.layers[].type: image
Color overlay layer hero.background.layers[].type: color
Shader animation layer hero.background.layers[].type: shader
Particle layer hero.background.layers[].type: particles
Model hero image hero.image.type: model3d
Floating overlay elements hero.floating.*

API Keys Demonstrated

Key All Config
hero.background.layers[]
layers[].zIndex/opacity/blend
layers[].image/color/shader/particles
hero.image.model3d
hero.floating.*

Notes

  • This page is intentionally dense to validate cross-system compatibility.
  • Particle colors use rgba(...) strings to match the new color-editing convention.
  • movement.tiltVariance is set for better small-particle directional variety.